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ehmo/platform-design-skills

These skills were imported into SkillJury from the public skills ecosystem.

7 linked skillsVisit source
Source listing

7 imported skills

ios-design-guidelines

by ehmo/platform-design-skills

408

Comprehensive rules derived from Apple's Human Interface Guidelines. Apply these when building, reviewing, or refactoring any iPhone app interface.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026

android-design-guidelines

by ehmo/platform-design-skills

314

Enable dynamic color derived from the user's wallpaper. Dynamic color is the default on Android 12+ and should be the primary theming strategy.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026

ipados-design-guidelines

by ehmo/platform-design-skills

211

Comprehensive rules for building iPad-native apps following Apple's Human Interface Guidelines. iPad is not a big iPhone -- it demands adaptive layouts, multitasking support, pointer interactions, keyboard shortcuts, and inter-app drag and drop. These rules extend iOS patterns for the larger, more capable canvas.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026

watchos-design-guidelines

by ehmo/platform-design-skills

179

Apple Watch is a personal, glanceable device worn on the wrist. Interactions are measured in seconds, not minutes. Every design decision must prioritize speed of comprehension and brevity of interaction.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026

tvos-design-guidelines

by ehmo/platform-design-skills

173

Apple TV is a living room device driven entirely by focus-based navigation and the Siri Remote. There is no pointer, no touch screen, and no mouse. Every design decision must account for the 10-foot viewing distance, the simplicity of the remote, and the lean-back nature of TV consumption.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026

visionos-design-guidelines

by ehmo/platform-design-skills

147

Comprehensive design rules for Apple Vision Pro based on Apple Human Interface Guidelines. These rules ensure spatial computing apps are comfortable, intuitive, and consistent with platform conventions.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026

macos-design-guidelines

by ehmo/platform-design-skills

1

Mac apps serve power users who expect deep keyboard control, persistent menu bars, resizable multi-window layouts, and tight system integration. These guidelines codify Apple's HIG into actionable rules with SwiftUI and AppKit examples.

Software EngineeringFrontend and DesignFirst seen Jan 31, 2026